Some of the terminology used in eSports games like League of Legends or Starcraft corresponds to concepts in Go.
After my first season in the Yunguseng Dojang, Hwang In-seong 8-dan wrote a personal report in which he highlighted my strengths and weaknesses, outlined a study plan and gave advice. One of the central parts of the report assigns percentage values to various aspects of the game relative to my level.
With Hwang In-seong 8-dan’s permission I have included a few Yunguseng Dojang lectures in the training module.
In the Yunguseng Dojang’s first lecture of season 26, Hwang In-seong 8-dan showed the “pinch” tesuji. This name comes from the Korean word for the kind of move that is called “atekomi” in Japanese. This page explains the nuances and links to related training problems.
Diese Anleitung hilft Dir, ein Samstagsturnier im Go7 zu veranstalten.
Here is a list of positions in professional games where one player has made a nose attachment and then either the opponent made a nose attachment of his own in the next move, or the same player made another nose attachment in his next move.
Which games have the earliest crosscuts; which the latest? This indicates when the first fight starts. Which games have the most crosscuts; which the fewest? This indicates how fighting-intensive the game is. Also, how many crosscuts were there in the game in total?
For each year, I have calculated the median for the number of crosscuts, over all games for that year.
For each year, I have calculated the median for the move number on which the first crosscut occurred, over all games for that year.
I wrote a program that takes thousands of pro-level games, extracts the first twenty moves and assembles them in a single tree. Here I have chosen games from 2016 – the year that AlphaGo made its impact – to 2019 so we can study what kind of openings are played in the AI age.